Posts Tagged ‘siggraph 2009’

Advances in Real-Time Rendering in 3D Graphics and Games

Sunday, October 4th, 2009

SIGGRAPH 2009 course notes “Advances in Real-Time Rendering in 3D Graphics and Games” available here.

One topic which is interesting for me is fast computing of light-maps using GPU. That would be nice e.g. in architectural visualizations: You could compute light-maps init-time, which would cut the download sizes and still give the benefits of high-quality shadows.