Advances in Real-Time Rendering in 3D Graphics and Games

SIGGRAPH 2009 course notes “Advances in Real-Time Rendering in 3D Graphics and Games” available here.

One topic which is interesting for me is fast computing of light-maps using GPU. That would be nice e.g. in architectural visualizations: You could compute light-maps init-time, which would cut the download sizes and still give the benefits of high-quality shadows.

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